[up_sect_firsta_svd] cost = 4460 value = +10 crosshair_inertion = -0.5 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 inv_weight = -0.24 [up_sect_firstc_svd] cost = 4680 value = +20 fire_dispersion_base = -0.04 inv_weight = +0.15 [up_sect_firstd_svd] cost = 4810 value = +10 crosshair_inertion = -1 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 inv_weight = -0.23 [up_sect_firste_svd] cost = 6240 value = +25 bullet_speed = +200 fire_dispersion_base = -0.03 inv_weight = +0.162 [up_sect_firstf_svd] cost = 4280 value = +25 rpm = +35 inv_weight = +0.12 [up_sect_secona_svd] cost = 5400 value = +15 condition_shot_dec = -0.0007 condition_queue_shot_dec = -0.0007 misfire_start_prob = -0.0007 misfire_end_prob = -0.007 [up_sect_seconc_svd] cost = 5860 value = -10 cam_dispersion = -0.224 cam_dispersion_inc = 0.0 ;-0.224 cam_step_angle_horz = -0.064 zoom_cam_dispersion = -0.154 zoom_cam_dispersion_inc = 0.0 ; -0.154 zoom_cam_step_angle_horz = -0.49 inv_weight = +0.224 [up_sect_second_svd] cost = 5420 value = +20 fire_dispersion_base = -0.03 inv_weight = +0.16 [up_sect_thirda_svd] cost = 5920 value = -10 cam_dispersion = -0.224 cam_dispersion_inc = 0.0 ;-0.224 cam_step_angle_horz = -0.064 zoom_cam_dispersion = -0.154 zoom_cam_dispersion_inc = 0.0 ; -0.154 zoom_cam_step_angle_horz = -0.49 inv_weight = +0.184 [up_sect_thirdc_svd] cost = 4840 value = +15 crosshair_inertion = -1 PDM_disp_base = -0.3 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 inv_weight = -0.24 [up_sect_thirde_svd] cost = 6860 value = -10 cam_dispersion = -0.224 cam_dispersion_inc = 0.0 ;-0.224 cam_step_angle_horz = -0.064 zoom_cam_dispersion = -0.154 zoom_cam_dispersion_inc = 0.0 ; -0.154 zoom_cam_step_angle_horz = -0.49 inv_weight = +0.16 [up_sect_fourta_svd] cost = 1500 scope_zoom_factor = -10 [up_sect_fourtc_svd] cost = 7000 scope_dynamic_zoom = on [up_sect_fourtf_svd] ;Тепловизор ;------------------ cost = 10000 scope_alive_detector = scope_detector ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_svd] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_svd section = up_sect_firsta_svd property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_a1_name description = st_up_auts_a1_descr icon = ui_inGame2_upgrade_SVDm2_1 [up_firstc_svd] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_svd section = up_sect_firstc_svd property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_b1_name description = st_up_auts_b1_descr icon = ui_inGame2_upgrade_SVDm2_2 [up_firstd_svd] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_svd section = up_sect_firstd_svd property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_b2_name description = st_up_auts_b2_descr icon = ui_inGame2_upgrade_SVDm2_3 [up_firste_svd] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_svd property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c1_name description = st_up_auts_c1_descr icon = ui_inGame2_upgrade_SVDm2_4 [up_firstf_svd] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_svd property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auts_c2_name description = st_up_auts_c2_descr icon = ui_inGame2_upgrade_SVDm2_5 [up_secona_svd] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_svd section = up_sect_secona_svd property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_a1_name description = st_up_stvs_a1_descr icon = ui_inGame2_upgrade_SVDm2_6 [up_seconc_svd] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_svd property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b1_name description = st_up_stvs_b1_descr icon = ui_inGame2_upgrade_SVDm2_7 [up_second_svd] scheme_index = 1, 3 known = 1 effects = section = up_sect_second_svd property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvs_b2_name description = st_up_stvs_b2_descr icon = ui_inGame2_upgrade_SVDm2_8 [up_thirda_svd] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_svd section = up_sect_thirda_svd property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_a1_name description = st_up_pris_a1_descr icon = ui_inGame2_upgrade_SVDm2_10 [up_thirdc_svd] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_svd section = up_sect_thirdc_svd property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_b1_name description = st_up_pris_b1_descr icon = ui_inGame2_upgrade_SVDm2_11 [up_thirde_svd] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_svd property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pris_c1_name description = st_up_pris_c1_descr icon = ui_inGame2_upgrade_SVDm2_12 [up_fourta_svd] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_svd section = up_sect_fourta_svd property = prop_scope_8x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_integrated_scope_8x description = str_up_integrated_scope_8x_descr icon = ui_inGame2_upgrade_svu_svd_8x ;weapon specific [up_fourtc_svd] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_svd section = up_sect_fourtc_svd property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_svu_svd_variable_zoom ;weapon specific [up_fourte_svd] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_svd property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_svu_svd_hax ;weapon specific ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_svd] elements = up_firsta_svd [up_gr_firstcd_svd] elements = up_firstc_svd, up_firstd_svd [up_gr_firstef_svd] elements = up_firste_svd, up_firstf_svd [up_gr_seconab_svd] elements = up_secona_svd [up_gr_seconcd_svd] elements = up_seconc_svd, up_second_svd [up_gr_thirdab_svd] elements = up_thirda_svd [up_gr_thirdcd_svd] elements = up_thirdc_svd [up_gr_thirdef_svd] elements = up_thirde_svd [up_gr_fourtab_svd] elements = up_fourta_svd [up_gr_fourtcd_svd] elements = up_fourtc_svd [up_gr_fourtef_svd] elements = up_fourte_svd