
[up_sect_firsta_svd]
cost                                     = 4460
value                                    = +10
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.2
PDM_disp_vel_factor                      = -0.3
PDM_disp_accel_factor                    = -0.3
inv_weight                               = -0.24

[up_sect_firstc_svd]
cost                                     = 4680
value                                    = +20
fire_dispersion_base                     = -0.04

inv_weight                               = +0.15

[up_sect_firstd_svd]
cost                                     = 4810
value                                    = +10
crosshair_inertion                       = -1
PDM_disp_base                            = -0.2
PDM_disp_vel_factor                      = -0.5
PDM_disp_accel_factor                    = -0.5
inv_weight                               = -0.23

[up_sect_firste_svd]
cost                                     = 6240
value                                    = +25
bullet_speed                             = +200
fire_dispersion_base                     = -0.03
inv_weight                               = +0.162

[up_sect_firstf_svd]
cost                                     = 4280
value                                    = +25
rpm                                      = +35
inv_weight                               = +0.12

[up_sect_secona_svd]
cost                                     = 5400
value                                    = +15

condition_shot_dec                       = -0.0007
condition_queue_shot_dec                 = -0.0007
misfire_start_prob                       = -0.0007
misfire_end_prob                         = -0.007

[up_sect_seconc_svd]
cost                                     = 5860
value                                    = -10
cam_dispersion                           = -0.224 
cam_dispersion_inc                       = 0.0 ;-0.224 
cam_step_angle_horz                      = -0.064 
zoom_cam_dispersion                      = -0.154
zoom_cam_dispersion_inc                  = 0.0 ; -0.154
zoom_cam_step_angle_horz                 = -0.49
inv_weight                               = +0.224

[up_sect_second_svd]
cost                                     = 5420
value                                    = +20
fire_dispersion_base                     = -0.03

inv_weight                               = +0.16

[up_sect_thirda_svd]
cost                                     = 5920
value                                    = -10
cam_dispersion                           = -0.224 
cam_dispersion_inc                       = 0.0 ;-0.224 
cam_step_angle_horz                      = -0.064 
zoom_cam_dispersion                      = -0.154
zoom_cam_dispersion_inc                  = 0.0 ; -0.154
zoom_cam_step_angle_horz                 = -0.49
inv_weight                               = +0.184

[up_sect_thirdc_svd]
cost                                     = 4840
value                                    = +15
crosshair_inertion                       = -1
PDM_disp_base                            = -0.3
PDM_disp_vel_factor                      = -0.5
PDM_disp_accel_factor                    = -0.5
inv_weight                               = -0.24

[up_sect_thirde_svd]
cost                                     = 6860
value                                    = -10
cam_dispersion                           = -0.224 
cam_dispersion_inc                       = 0.0 ;-0.224 
cam_step_angle_horz                      = -0.064 
zoom_cam_dispersion                      = -0.154
zoom_cam_dispersion_inc                  = 0.0 ; -0.154
zoom_cam_step_angle_horz                 = -0.49
inv_weight                               = +0.16

[up_sect_fourta_svd]
cost		      		= 1500

scope_zoom_factor       = -10


[up_sect_fourtc_svd]
cost								= 7000

scope_dynamic_zoom					= on


[up_sect_fourtf_svd]
;Тепловизор
;------------------
cost		      		= 10000

scope_alive_detector = scope_detector


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_svd]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_svd
section                                  = up_sect_firsta_svd
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_a1_name
description                              = st_up_auts_a1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_1

[up_firstc_svd]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_svd
section                                  = up_sect_firstc_svd
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_b1_name
description                              = st_up_auts_b1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_2

[up_firstd_svd]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_svd
section                                  = up_sect_firstd_svd
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_b2_name
description                              = st_up_auts_b2_descr
icon                                     = ui_inGame2_upgrade_SVDm2_3

[up_firste_svd]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_svd
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_c1_name
description                              = st_up_auts_c1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_4

[up_firstf_svd]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_svd
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auts_c2_name
description                              = st_up_auts_c2_descr
icon                                     = ui_inGame2_upgrade_SVDm2_5


[up_secona_svd]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_svd
section                                  = up_sect_secona_svd
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_a1_name
description                              = st_up_stvs_a1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_6

[up_seconc_svd]
scheme_index                             = 1, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconc_svd
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_b1_name
description                              = st_up_stvs_b1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_7

[up_second_svd]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_second_svd
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvs_b2_name
description                              = st_up_stvs_b2_descr
icon                                     = ui_inGame2_upgrade_SVDm2_8


[up_thirda_svd]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_svd
section                                  = up_sect_thirda_svd
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pris_a1_name
description                              = st_up_pris_a1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_10

[up_thirdc_svd]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_svd
section                                  = up_sect_thirdc_svd
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pris_b1_name
description                              = st_up_pris_b1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_11

[up_thirde_svd]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_svd
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pris_c1_name
description                              = st_up_pris_c1_descr
icon                                     = ui_inGame2_upgrade_SVDm2_12


[up_fourta_svd]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_svd
section                 = up_sect_fourta_svd
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_svu_svd_8x					;weapon specific


[up_fourtc_svd]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_svd
section                 = up_sect_fourtc_svd
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_svu_svd_variable_zoom 		;weapon specific

[up_fourte_svd]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fourtf_svd
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_svu_svd_hax				;weapon specific


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_svd]
elements                                 = up_firsta_svd

[up_gr_firstcd_svd]
elements                                 = up_firstc_svd, up_firstd_svd

[up_gr_firstef_svd]
elements                                 = up_firste_svd, up_firstf_svd

[up_gr_seconab_svd]
elements                                 = up_secona_svd

[up_gr_seconcd_svd]
elements                                 = up_seconc_svd, up_second_svd

[up_gr_thirdab_svd]
elements                                 = up_thirda_svd

[up_gr_thirdcd_svd]
elements                                 = up_thirdc_svd

[up_gr_thirdef_svd]
elements                                 = up_thirde_svd

[up_gr_fourtab_svd]
elements                                 = up_fourta_svd

[up_gr_fourtcd_svd]
elements                                 = up_fourtc_svd

[up_gr_fourtef_svd]
elements                                 = up_fourte_svd
